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2 Building Simple Models with SimEvents Software
2-44
entities try and fail to advance along that same entity path. For example, an entity
departs from a queue and, simultaneously, the next entity in the queue tries and fails to
depart.
Data and Signals
In time-based dynamics, signals express the outputs of dynamic systems represented by
blocks. Event-based blocks can also read and produce signals. One way to learn about
signals is to plot them; the discussion in “Explore the D/D/1 System Using Plots” on page
2-19 is about visualizing signals that reflect behavior of event-based blocks.
Time-based and event-based dynamics can interact via the data shared by both types
of blocks. Attributes of entities provide a way for entities to carry data with them. The
subsystem in “Lesson 3: Add Event-Based Behavior” on page 2-35 illustrates the use of
attributes in the interaction between time-based and event-based dynamics.
Although signals are common to both time-based and event-based dynamics, event-
based dynamics can produce signals that have slightly different characteristics. For more
information on event-based signals, see “Role of Event-Based Signals in SimEvents”.
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